Four years ago I played Resident Evil 4 and was blown away. Not only did the game breathe new life into the Resident Evil series, but Capcom took a risk with a new camera style that moved the character father to the left and created more space in the center of the screen, an idea that previous developers had never thought to use. The risk turned out to be well worth it, Resident Evil 4 went on to win multiple Game of the Year awards and its unique over-the-shoulder camera style became the new standard in third-person shooters. Game developer CliffyB (Cliff Belinski) even cited Resident Evil 4′s new over-the-shoulder camera style as one of the key inspirations in the making of the now infamous Gears of War franchise. With Resident Evil making its debut on next-gen consoles with Resident Evil 5, will Capcom be able to introduce new features that will once again revolutionize the gaming industry?
The Pros
- Graphics are impressive and a huge update from the previous game.
- Online co-op mode allows entire campaign to be played with a friend.
- Many unique zombies and bosses to kill in unique ways.
The Cons
- Sluggish controls make playing the game very frustrating.
- Can’t move and shoot at the same time.
- Worthless computer “partner” when not playing co-op with a friend.

Chris Redfield is back, but now with a new sidekick by the name of Sheva Alomar.
At first Resident Evil 5 sounds very promising with the addition of co-op, improved graphics and the continuation of Chris Redfield’s story in a new African environment. Unfortunately, there isn’t anything in Resident Evil 5 that other developers will want to use as inspiration, if anything they’ll be using this game as an example of what not to do. The controls are sluggish and make playing the game very frustrating; four years ago they were acceptable, but now they’re obsolete. In addition to sluggish controls, there’s no ability to move and shoot at the same time, forcing the player to completely stop when taking aim to shoot. This feature is supposed to make the game more intense but succeeds only in making it more frustrating.
One of the new features in Resident Evil 5 is the cover and dodge systems which seem tacked on. CliffyB took Resident Evil 4′s camera style and improved upon the gameplay mechanics to make Gears of War. It’s now Capcom’s turn to take a page out of CliffyB’s book on cover systems, yet instead of improving upon or at least, straight up copying the Gears of War cover system, Capcom has created their own unique system which imitates Gears and feels like a broken knockoff. Both new features are not available to use anytime and can only be used in certain situations where Capcom has chosen for the player to be able to dodge objects and user cover to his advantage, which is only about 10% or less of the game.

"Hey Dave, look! This guy just stood here shooting, didn't even try to move when I went to grab him."
To add to the list of game-breaking problems, the computer partner’s A.I. is beyond awful. I would strongly suggest not playing this game in single player mode and taking advantage of the ability to play online with a friend. I spent more time fighting with the controls and my partner than with the zombies. My computer partner would constantly unload rounds of bullets into my back without ever trying to readjust her line of sight. When she wasn’t shooting me in the back, she was either running in front of my line of sight or standing next to me and watching as I did all the work. My favorite part in the game was when we had to sneak by a hallway full of Lickers (blind mutated zombies) and she decided to randomly start shooting them, resulting in them killing her and forcing me to restart from the last checkpoint. Sigh… good times.
As if the computer partner couldn’t get any more useless, she constantly uses items at the wrong times. The only solution to getting the computer partner to not waste items is never giving her any good items to start with. But then there’s another problem (shocker), the player inventory is tiny, which forces you to use your partner’s inventory as a second bag. Sometimes you have to let the computer partner hold on to items like healing potions, which of course she will waste on minor injuries, leaving you with nothing to heal yourself when you really need it.

"Okay, I'm going to kill all those zombies, you just stay here and look pretty."
To call Resident Evil 5 a disappointment would be an understatement. I’m glad I have GameFly and didn’t have to buy it, I’d suggest you do the same. RE5 is worth playing, but definitely not more than once. Right now there isn’t multiplayer, but there is multiplayer DLC coming out within the next couple weeks for only $4.99. While $4.99 isn’t much, paying for a feature that comes standard with most games today is just one more thing that is bad about this game. I haven’t played the multiplayer and I doubt I ever will since it’s only 2 vs. 2 and that can’t be much fun with the awful stop and shoot controls. Bottom line, if you want to play an amazing new third-person shooter with zombies and monsters, play Dead Space.
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